← Return to Dark Nebulae Online
Devlog
- July 22, 2018 by alshady7#Godot, #gamedev, #development, #open source, #free, #programming, #TutorialIn this post I want to talk about the Godot game engine and why I've chosen to use and support it. Although it's fun to cast shade on the two major proprietary vendors in this space (Unity/Unreal) I'... Continue reading
- June 03, 2018 by alshady#Godot, #Spacesim, #4x, #top-down, #MultiplayerDark Nebulae Online - Alpha 2.3.0 I've gone into quiet-mode while working on this major update which includes support for dedicated servers, new ship classes, weapons, capturable bases, ship construc... Continue reading
- April 20, 2018 by alshady#Godot, #Space, #Spacesim, #fleet, #Multiplayer, #freeBefore getting to whats in the update, an announcement: I've started a community forum for Dark Nebulae Online. This is a place to discuss new game idea, report issues and otherwise start building... Continue reading
- April 01, 2018 by alshady#Godot, #Multiplayer, #Space, #SpacesimI'm skipping a version number because of how substantial this update is. It includes significant improvements in networking, UI, art, and more. Networking Efficiency and a Powerful Foe A major featu... Continue reading
- March 18, 2018 by alshady#Godot, #Multiplayer, #Space, #Spacesim, #top-downThis week's update features a ton of UI improvements to get ready for additional ship classes, a larger map, ship upgrades, mothership upgrades, resource collection, playable Zarkavan faction, and mor... Continue reading
- March 10, 2018 by alshady#Godot, #Space, #Spacesim, #MultiplayerAlpha 1.2 is now released for Dark Nebulae Online. It contains new ship, weapon and station art. A map redesign with new bases, some performance optimizations and new login screen. There is also a sne... Continue reading